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Animations

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Previous tips and tricks

In this part, some tips and tricks to make animations are provided. In doing so, many other tips and tricks used for images will be used but not or only shortly touched upon. It is therefore recommended to go through the tips and tricks for images first.
Go to tips and tricks for images

Scale

It should be emphasized that, unlike images, animations are hard to re-size. It is therefore important to work in the final size of the animation. This will save a lot of efforts in re-sizing components individually. One should for example check if the size of the slide is appropriate. This is done in the design tab, at page set-up. 
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Start construction

Before adding animations, clearly plan what you want to have moving. Accordingly, group objects so that the right parts move. In the example used here, we will be making a race between two racing cars.

Motion paths

 A key option to make animations is to move objects along a predefined trajectory. This is achieved by selecting the desired object and, in the animations tab, selecting a 'motion path' effect. Besides the standard ones, make sure to check the many others under the 'more motion paths...'  option.
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Custom motion paths

Standard motion paths are unfortunately not as easily modified as standard figures. This means that, whereas the above racing track was easily made using standard figures, to make the same object trajectory, a custom motion path needs to be used. By selecting 4 points in the above example, the desired path can be obtained by adjusting the points (see directly below).

Customize points

The 4 points above can be adjusted, as explained in the tips and tricks for images, to yield the desired pathway (edit points option). In the case of the racing track, a nice smooth oval path is obtained. After making it, don't forget to check out how your object is moving around!
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Rotation, multiple animations, and timing

If you just checked your object move, you may have realized that it does not look very natural. This is mostly caused by the lack of rotation the object displays. After all, the racing car should turn in the corners. This can be addressed by adding rotation to the object at different time intervals. This will make animations suddenly a lot more complex. The involved steps are therefore carefully explained step by step.
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Animation Pane

The Animation Pane is a crucial tool to fine tune your animation. Particularly timing options should be checked here. Also advanced effect options can be explored here under 'Effect Options'.

Smooth start and end

As one can find out by clicking at the effect options, motion paths have a standard smooth start and end. These can be adjusted to get the effect you want. Be careful though: by adjusting the overall duration of the animation (see below), the smooth start and end are also adjusted.
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Timing

It is now important to realize that you will be adding various rotations as a function of time. These can afterwards not very easily be adjusted. I recommend therefore to carefully check the overall speed of your animation. Are you happy with how fast/slow it goes? The duration can be adjusted in the timing section.

Multiple animations

Now that you are happy with the overall timing, you can add the first rotation to the same object. This can be done by first selecting the desired object, and then by clicking on 'Add animation'. Now the standard affects appear, and you should choose the option 'spin'.
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Start with Previous

If you have run the animation you will see that they do not yet occur at the same time. To address this open the animation pane (see left), and right click on the added animation. Then select 'start with previous' and they will run at the same time. The animation pane is also important in tuning the timing of the multiple effects (described below).

Angle, speed, and delay

In order to get our racing car to turn in the first corner we have to select the right angle of the applied Spin. The angle can be adjusted in the Effect Options accessible by right clicking on the spin animation in the animation pane. In the case of the racing car on the oval two 180 degree turns clockwise will do the trick. After checking that the angle is indeed correct, tune the delay and duration to get the most natural animation. This can be done in the animation pane by adjusting the horizontal timing bars.
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​Final product

When you have combined all your animations, you will end up will a nice overview in the animation pane. An example for the racing track is included above.
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Exporting as movie or Powerpoint show

In addition to simply using it in your presentation, you can export your animation. This is done by saving as Powerpoint show or as windows media video. These options assure you that people can't (easily) steal your precious animation work. The animation made using this trips and tricks tutorial can be downloaded directly below.
racing_video.wmv
File Size: 1509 kb
File Type: wmv
Download File

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